Development of generic version of the mod and GTA San Andreas version is stuck, do not have much interest with them and after few hours of development dropping when bored. Fallout 3/NV version do not have much features and on my opinion don't apply important quality improvements, so looking for solutions to fix game engine issues to make radical changes to quality. Versions for TES Oblivion and TDU 2 are in development as users requested. Experimenting with various temporary antialiasing and motion blur for TES Skyrim do some research to improve performance when shadow quality set to ultra or drawing distance is huge experimenting with detailed shadows applied at any distance. In short i'll try to describe what working with now and planning, except known things to ENBSeries users. It's almost the end of 2012, so first of all greeting with New Year to all those who not died in the latest end of the world.
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